Until end of turn, creatures you control gain trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) and "Whenever this creature deals combat damage to a player, draw a card."
Despair
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace (This creature can't be blocked except by two or more creatures.) and "Whenever this creature deals combat damage to a player, that player discards a card."
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