At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste (This creature can attack, and as soon as it comes under your control.) until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3
Storm-Charged Slasher
Creature — Werewolf
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) and haste (This creature can attack, and as soon as it comes under your control.) until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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