Permanents you control with counters on them gain hexproof (This permanent can't be the target of spells or abilities your opponents control.) and indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.).
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