Hexproof (This permanent can't be the target of spells or abilities your opponents control.)
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4
Hollowhenge Huntmaster
Creature — Werewolf
Hexproof (This permanent can't be the target of spells or abilities your opponents control.)
Other permanents you control have hexproof (This permanent can't be the target of spells or abilities your opponents control.).
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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