All creatures gain hexproof (This permanent can't be the target of spells or abilities your opponents control.) and indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn. Players gain hexproof (This permanent can't be the target of spells or abilities your opponents control.) until end of turn. Players can"t lose life this turn and players can't lose the game or win the game this turn.
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