Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof (This permanent can't be the target of spells or abilities your opponents control.).
• 1/5 Spider with reach (This creature can block creatures with flying.).
• 3/3 Elephant with trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.).
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