Selective Adaptation
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying (This creature can't be blocked except by creatures with flying or reach.), a card with first strike (This creature deals combat damage before creatures without first strike.), and so on for double strike (This creature deals both first-strike and regular combat damage.), deathtouch (Any amount of damage this deals to a creature is enough to destroy it.), haste (This creature can attack, and as soon as it comes under your control.), hexproof (This permanent can't be the target of spells or abilities your opponents control.), indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.), lifelink (Damage dealt by the creature also causes its controller to gain that much life.), menace (This creature can't be blocked except by two or more creatures.), reach (This creature can block creatures with flying.), trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.), and vigilance (Attacking doesn't cause this creature to tap.). Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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