At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance (Attacking doesn't cause this creature to tap.), indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.), and haste (This creature can attack, and as soon as it comes under your control.). It's still a land.
Partner (You can have two commanders if both have partner.)
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