Flash (You may cast this spell any time you could cast an instant.)
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have
hexproof (This permanent can't be the target of spells or abilities your opponents control.).
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) abilities of those creatures don't trigger.