Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp (You may cast this card from your hand for its warp cost. Exile this permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
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