Choose one —
• Target permanent you control gains
hexproof (This permanent can't be the target of spells or abilities your opponents control.) and
indestructible (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it
fights (Each deals damage equal to its power to the other.) target creature an opponent controls.