Flying (This creature can't be blocked except by creatures with flying or reach.), vigilance (Attacking doesn't cause this creature to tap.)
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying (This creature can't be blocked except by creatures with flying or reach.).
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