At the beginning of combat on your turn, target creature gains your choice of
first strike (This creature deals combat damage before creatures without first strike.) or
vigilance (Attacking doesn't cause this creature to tap.) until end of turn. If that creature is equipped, it gains
first strike (This creature deals combat damage before creatures without first strike.) and
vigilance (Attacking doesn't cause this creature to tap.) until end of turn instead.
Equip abilities you activate cost
less to activate.