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A Good Thing
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Legality
Vintage
Legacy
Modern
Pioneer
Historic
Standard

Duel Commander
Commander Multi
Other Sets
Mystery Booster
Illus. Yoni Skolnik
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