Defender (This creature can't attack.)
Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.
0/4
Ashmouth Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
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