When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.) (A creature is worthy if it's a legendary non-Villain that's red and/or white.)


, Discard this card: It deals 2 damage to each creature.