Equipped creature gets +2/+2 and has
protection from Rogues and from Clerics
(A permanent or player with protection can't be targeted, enchanted, equipped, fortified, damaged or blocked by sources of the given property.).
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with
flying (This creature can't be blocked except by creatures with flying or reach.) and roll a d20. If you roll a 20, repeat this process.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)