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GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.
Legality
Vintage
Legacy
Modern
Pioneer
Standard

Duel Commander
Commander Multi
Other Sets
Unstable