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Refraction Trap
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay %W rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Legality
Vintage
Legacy
Modern
Pioneer
Historic
Standard

Duel Commander
Commander Multi