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Extended-Art Frame
Master of Winds
Creature Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Legality
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Modern
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Standard

Duel Commander
Commander Multi
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Illus. Yigit Koroglu