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Invasion of Kylem
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, up to two target creatures each get +2/+0 and gain vigilance (Attacking doesn't cause this creature to tap.) and haste (This creature can attack, and as soon as it comes under your control.) until end of turn.
defense counters : 5
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Legality
Vintage
Legacy
Premodern
Modern
Pioneer
Standard
Duel Commander
Commander Multi
Historic
Alchemy
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Illus. Johann Bodin
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Latest combos with this card
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