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Angelic Sleuth Creature
3 versions
Creature — Angel Advisor 2/3
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
Angelic Voices Enchantment
3 versions
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angelic Wall Creature
5 versions
Creature — Wall 0/4
Defender
Flying
Angel's Grace Instant
8 versions
Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Herald Creature
Creature — Human Cleric 1/1
%2%W, %T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Angel's Mercy Instant
4 versions
Instant
You gain 7 life.
Angelsong Instant
4 versions
Instant
Prevent all combat damage that would be dealt this turn.
Cycling %2
Animal Boneyard Enchantment
Enchantment — Aura
Enchant land
Enchanted land has "%T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Animate Wall Enchantment
11 versions
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Annex Sentry Artifact Creature
2 versions
Artifact Creature — Phyrexian Cleric 1/4
Toxic 1
When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
Anoint Instant
2 versions
Instant
Buyback %3
Prevent the next 3 damage that would be dealt to target creature this turn.
Anointed Chorister Creature
Creature — Human Cleric 1/1
Lifelink
%4%W: This creature gets +3/+3 until end of turn.
Anointed Peacekeeper Creature
4 versions
Creature — Human Cleric 3/3
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost %2 more to cast.
Activated abilities of sources with the chosen name cost %2 more to activate unless they're mana abilities.
Anointed Procession Enchantment
Kamigawa: Neon Dynasty
6 versions
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Anointer of Champions Creature
2 versions
Creature — Human Cleric 1/1
%T: Target attacking creature gets +1/+1 until end of turn.
Anointer of Valor Creature
Holy
4 versions
Creature — Angel 3/5
Flying
Whenever a creature attacks, you may pay %3. When you do, put a +1/+1 counter on that creature.
Anointer Priest Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Human Cleric 1/3
Whenever a creature token you control enters, you gain 1 life.
Embalm %3%W
Anointer Priest Token Token  
2/25
Creature — Zombie Human Cleric 1/3
Whenever a creature token you control enters, you gain 1 life.
Answered Prayers Enchantment
Enchantment
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Antiquities on the Loose Sorcery
3 versions
Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback %4%W%W
Anti-Venom, Horrifying Healer Creature
5 versions
Legendary Creature — Symbiote Hero 5/5
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Ant-Man, Scott Lang Creature
Captain America Tutorial 14
Legendary Creature — Human Hero 2/2
%4: Put a +1/+1 counter on Ant-Man.
Ao, the Dawn Sky Creature
6 versions
Legendary Creature — Dragon Spirit 5/4
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
A-Ocelot Pride Creature
Creature — Cat 1/1
First strike, lifelink
Ascend
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.
Apex Hawks Creature
2 versions
Creature — Bird 2/2
Multikicker %1%W
Flying
This creature enters with a +1/+1 counter on it for each time it was kicked.
A-Plate Armor Artifact
Artifact — Equipment
Equipped creature gets +3/+3 and has ward %1.
Equip %3. This ability costs %1 less to activate for each other Equipment you control.
Apostle of Invasion Creature
Creature — Phyrexian Angel 4/4
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
Apostle of Purifying Light Creature
Creature — Human Cleric 2/1
Protection from black
%2: Exile target card from a graveyard.
Apostle's Blessing Instant
3 versions
Instant
(%PW can be paid either with %W or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Apothecary Geist Creature
4 versions
Creature — Spirit 2/3
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
37976 cards found
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