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Captain's Hook Artifact
3 versions
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever this Equipment becomes unattached from a permanent, destroy that permanent.
Equip %1
Captivating Cave Land  
Land — Cave
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Captivating Crossroads Land  
Alchemy: Eldraine
Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.
As Captivating Crossroads enters, choose a color.
%T: Add one mana of the chosen color.
Card Draw Token  
Beginner Box
Theme Card
Gain more cards to make bigger plays.
Careening Mine Cart Artifact
Artifact — Vehicle 3/3
Whenever this Vehicle attacks, create a Treasure token.
Crew 1
Caretakers Token  
Jumpstart Booster
Theme Card
Care for yourself and your allies by gaining life.
Carnage Altar Artifact
2 versions
Artifact
%3, Sacrifice a creature: Draw a card.
Carnival / Elephant / Meteor Token  
7/48
Stickers
Names — Carnival / Elephant / Meteor
Art — Open-end wrench / Top hat / Jace plushie
2%ticket — Sacrifice this permanent: Draw two cards.
3%ticket — Whenever this creature attacks, proliferate.
2%ticket — 4/1
5%ticket — 8/7
Cartographer's Companion Artifact Creature
Artifact Creature — Gnome 2/1
When this creature enters, create a Map token.
Cascade Bluffs Land  
12 versions
Land
%T: Add %C.
%UR, %T: Add %U%U, %U%R, or %R%R.
Cascading Cataracts Land  
9 versions
Land
Indestructible
%T: Add %C.
%5, %T: Add five mana in any combination of colors.
Case of the Shattered Pact Enchantment
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Castle Ardenvale Land  
13 versions
Land
This land enters tapped unless you control a Plains.
%T: Add %W.
%2%W%W, %T: Create a 1/1 white Human creature token.
Castle Doom Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast an artifact spell.
%3, %T, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Castle Embereth Land  
9 versions
Land
This land enters tapped unless you control a Mountain.
%T: Add %R.
%1%R%R, %T: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig Land  
Wilds of Eldraine
5 versions
Land
This land enters tapped unless you control a Forest.
%T: Add %G.
%2%G%G, %T: Add six %G. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Locthwain Land  
Commander decks
5 versions
Land
This land enters tapped unless you control a Swamp.
%T: Add %B.
%1%B%B, %T: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Sengir Land  
Land
%T: Add %C.
%1, %T: Add %B.
%2, %T: Add %U or %R.
Castle Vantress Land  
7 versions
Land
This land enters tapped unless you control an Island.
%T: Add %U.
%2%U%U, %T: Scry 2.
Catalyst Stone Artifact
Artifact
Flashback costs you pay cost %2 less.
Flashback costs your opponents pay cost %2 more.
Cathar's Shield Artifact
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip %3
37981 cards found
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