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Cyberman Token  
Artifact Creature — Cyberman 2/2
You can cover a face-down creature that has become a Cyberman with this reminder card. It's a 2/2 Cyberman artifact creature.
Cyberman Patrol Artifact Creature
4 versions
Artifact Creature — Cyberman 2/2
Artifact creatures you control have afflict 3.
Cybermat Artifact Creature
2 versions
Artifact Creature — Robot 2/1
Skulk
Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Cybermen Squadron Artifact Creature
4 versions
Artifact Creature — Cyberman 5/5
Nonlegendary artifact creatures you control have myriad.
Cybernetic Specialist Artifact Creature
Artifact Creature — Human Scientist 2/1
When this creature enters, surveil 1.
%1, %T: Put target card from your graveyard on the bottom of your library.
Cybership Artifact
4 versions
Artifact — Vehicle 8/8
Flying
Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
Cycling Token  
Theme Card
Cyclopean Snare Artifact
Artifact
%3, %T: Tap target creature, then return this artifact to its owner's hand.
Cyclopean Tomb Artifact
6 versions
Artifact
%2, %T: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
D00-DL, Caricaturist Artifact Creature
4 versions
Legendary Artifact Creature — Robot 1/1
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Dagger of the Worthy Artifact
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1.
Equip %2
Daily Bugle Building Land  
2 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
Smear Campaign — %1, %T: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Daily Bugle Newspaper Artifact
Jumpstart
Artifact
%2, %T: Draw a card, then discard a card. Create a Treasure token.
Dakmor Salvage Land  
6 versions
Land
This land enters tapped.
%T: Add %B.
Dredge 2
Dalek Intensive Care Plane  
Plane — The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.

%H Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Dalkovan Encampment Land  
4 versions
Land
This land enters tapped unless you control a Swamp or a Mountain.
%T: Add %W.
%2%W, %T: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Damping Engine Artifact
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
Damping Matrix Artifact
2 versions
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Damping Sphere Artifact
3 versions
Artifact
If a land is tapped for two or more mana, it produces %C instead of any other type and amount.
Each spell a player casts costs %1 more to cast for each other spell that player has cast this turn.
Dance of Flame Enchantment  
Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
Dance of Panic Enchantment  
Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
Dance, Pathetic Marionette Scheme  
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Dancing Scimitar Artifact Creature
7 versions
Artifact Creature — Spirit 1/5
Flying
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