Close
(or Esc)
mtgpics.com logo
38021 cards found
Page / 1268   Show All | Close All | One by one display
Daredevil Dragster Artifact
2 versions
Artifact — Vehicle 4/4
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2
Darigaaz's Attendant Artifact Creature
Artifact Creature — Golem 3/3
%1, Sacrifice this creature: Add %B%R%G.
Darigaaz's Caldera Land  
3 versions
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
%T: Add %B, %R, or %G.
Dark Depths Land  
B1: Water, CH: 1
12 versions
Legendary Snow Land
Dark Depths enters with ten ice counters on it.
%3: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Fortress Land  
2 versions
Land
%T: Add %C.
%T: Add %B or %R. Activate only if this land entered this turn or if you control a basic land.
Dark Sphere Artifact
Artifact
%T, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Dark Wings Bring Your Downfall Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
Darkbore Pathway Land  
5 versions
Land
%T: Add %B.
Darkmoss Bridge Artifact Land  
3 versions
Artifact Land
This land enters tapped.
Indestructible
%T: Add %B or %G.
Darkslick Shores Land  
7 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %U or %B.
Darksteel Angel Artifact Creature
2 versions
Artifact Creature — Angel 4/4
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Darksteel Axe Artifact
4 versions
Artifact — Equipment
Indestructible
Equipped creature gets +2/+0.
Equip %2
Darksteel Brute Artifact
Artifact
Indestructible
%3: This artifact becomes a 2/2 Beast artifact creature until end of turn.
Darksteel Citadel Artifact Land  
White-bordered
17 versions
Artifact Land
Indestructible
%T: Add %C.
Darksteel Colossus Artifact Creature
Starter Collection
7 versions
Artifact Creature — Golem 11/11
Trample
Indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Darksteel Forge Artifact
4 versions
Artifact
Artifacts you control have indestructible.
Darksteel Gargoyle Artifact Creature
Artifact Creature — Gargoyle 3/3
Flying
Indestructible
Darksteel Garrison Artifact
2 versions
Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify %3
Darksteel Ingot Artifact
15 versions
Artifact
Indestructible
%T: Add one mana of any color.
Darksteel Monolith Artifact
5 versions
Artifact
Indestructible
Once each turn, you may pay %0 rather than pay the mana cost for a colorless spell you cast from your hand.
Darksteel Myr Artifact Creature
Artifact Creature — Myr 0/1
Indestructible
Darksteel Pendant Artifact
Artifact
Indestructible
%1, %T: Scry 1.
Darksteel Plate Artifact
[FFVII]
6 versions
Artifact — Equipment
Indestructible
Equipped creature has indestructible.
Equip %2
Darksteel Reactor Artifact
3 versions
Artifact
Indestructible
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
Darksteel Relic Artifact
Artifact
Indestructible
Darksteel Sentinel Artifact Creature
Artifact Creature — Golem 3/3
Flash
Vigilance
Indestructible
38021 cards found
Page / 1268   Show All | Close All | One by one display