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Graaz, Unstoppable Juggernaut Artifact Creature
5 versions
Legendary Artifact Creature — Juggernaut 7/5
Juggernauts you control attack each combat if able.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Grafdigger's Cage Artifact
Future Sight Frame
8 versions
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Grafted Exoskeleton Artifact
2 versions
Artifact — Equipment
Equipped creature gets +2/+2 and has infect.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip %2
Grafted Skullcap Artifact
2 versions
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Grafted Wargear Artifact
2 versions
Artifact — Equipment
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip %0
Grand Coliseum Land  
4 versions
Land
This land enters tapped.
%T: Add %C.
%T: Add one mana of any color. This land deals 1 damage to you.
Grand Ossuary Plane  
2 versions
Plane — Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.

%H Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Granite Shard Artifact
Artifact
%3, %T or %R, %T: This artifact deals 1 damage to any target.
Grapeshot Catapult Artifact Creature
6 versions
Artifact Creature — Construct 2/3
%T: This creature deals 1 damage to target creature with flying.
Grappling Hook Artifact
2 versions
Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip %4
Grasping Dunes Land  
Land — Desert
%T: Add %C.
%1, %T, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Grasslands Land  
7 versions
Land
This land enters tapped.
%T, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Grave Robbers Token  
Theme Card
Graven Abomination Artifact Creature
Artifact Creature — Horror 3/1
Whenever this creature attacks, exile target card from defending player's graveyard.
Graven Cairns Land  
[FFVI]
7 versions
Land
%T: Add %C.
%BR, %T: Add %B%B, %B%R, or %R%R.
Gravestone Strider Artifact Creature
Artifact Creature — Golem 1/3
%1: Add one mana of any color. Activate only once each turn.
%2, Exile this card from your graveyard: Exile target card from a graveyard.
Graveyard Shovel Artifact
Artifact
%2, %T: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
Gray Slaad - Stats
Transformed Gray Slaad - Art
Token  
Medium monaberrationstrosity (shapechanger), Challenge 9
Armor class 18, Hit Points 127
Speed 30 ft.
Attacks Shapechanger, Innate Spellcasting, Regeneration, Bite, Claws, Greatsword
STR 17 (+3) DEX 17 (+3) CON 16 (+3)
INT 13(+1) WIS 8 (-1) CHA 14 (+2)
Graypelt Refuge Land  
12 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %G or %W.
Great Arashin City Land  
4 versions
Land
This land enters tapped unless you control a Forest or a Plains.
%T: Add %B.
%1%B, %T, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Great Furnace Artifact Land  
12 versions
Artifact Land
%T: Add %R.
Great Hall of Starnheim Land  
Land
This land enters tapped.
%T: Add %B.
%W%W%B, %T, Sacrifice this land and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Great Hall of the Biblioplex Land  
4 versions
Land
%T: Add %C.
%T, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
%5: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Great Hall of the Citadel Land  
2 versions
Land
%T: Add %C.
%1, %T: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
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