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Gust-Skimmer Artifact Creature
2 versions
Artifact Creature — Insect 2/1
%U: This creature gains flying until end of turn.
Hagra Broodpit
Transformed Hagra Mauling
Land  
SLD deck: From Cute To Brute
4 versions
Land
This land enters tapped.
%T: Add %B.
Hair-Strung Koto Artifact
37/60 Wizards
2 versions
Artifact
Tap an untapped creature you control: Target player mills a card.
Halimar Depths Land  
8 versions
Land
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
%T: Add %U.
Hall Land  
Land
This land enters tapped.
%T: Add %R or %W.
%4, %T: Investigate.
Hall of Echoes Land  
3 versions
Land
%T: Add %C.
%5: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Hall of Heliod's Generosity Land  
4 versions
Legendary Land
%T: Add %C.
%1%W, %T: Put target enchantment card from your graveyard on top of your library.
Hall of Mirrors Artifact  
2 versions
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Hall of Oracles Land  
5 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%T: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Hall of Storm Giants Land  
D&D Ampersand Promo
5 versions
Land
If you control two or more other lands, this land enters tapped.
%T: Add %U.
%5%U: Until end of turn, this land becomes a 7/7 blue Giant creature with ward %3. It's still a land.
Hall of Tagsin Land  
4 versions
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T: Create a tapped Powerstone token.
Hall of the Bandit Lord Land  
Kamigawa: Neon Dynasty
3 versions
Legendary Land
Hall of the Bandit Lord enters tapped.
%T, Pay 3 life: Add %C. If that mana is spent on a creature spell, it gains haste.
Hall of Triumph Artifact
2 versions
Legendary Artifact
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Hallowed Fountain Land  
22 versions
Land — Plains Island

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Halls of Mist Land  
Land
Cumulative upkeep %1
Creatures that attacked during their controller's last turn can't attack.
Halo Hopper Artifact Creature
Artifact Creature — Frog 3/2
Convoke
Halo Scarab Artifact Creature
2 versions
Artifact Creature — Insect 2/1
%2, Exile this card from your graveyard: Create a Treasure token.
Hammer of Nazahn Artifact
Surge Foil
7 versions
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip %4
Hammer of Ruin Artifact
Ferocious
2 versions
Artifact — Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip %2
Hammerheim Land  
Borderless Brothers Hildebrandt
3 versions
Legendary Land
%T: Add %R.
%T: Target creature loses all landwalk abilities until end of turn.
38777 cards found
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