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Hand of Emrakul Creature
Creature — Eldrazi 7/7
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.
Annihilator 1
Hand of Vecna Artifact
D&D Ampersand Promo
5 versions
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip — Pay 1 life for each card in your hand.
Equip %2
Handy Dandy Clone Machine Artifact
Unfinity
2 versions
Artifact
%2, %T: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
Hankyu Artifact
Artifact — Equipment
Equipped creature has "%T: Put an aim counter on Hankyu" and "%T, Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."
Equip %4
Hanna Character  
Character
Spells you cast cost %1 less to cast.

Starting & Max Hand Size: +1
Starting Life: -5
Hanweir Battlements Land  
4 versions
Land
%T: Add %C.
%R, %T: Target creature gains haste until end of turn.
%3%R%R, %T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Hanweir, the Writhing Township Creature  
2 versions
Legendary Creature — Eldrazi Ooze 7/4
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Happy / Dead / Squirrel Token  
8/48
Stickers
Names — Happy / Dead / Squirrel
Art — Top hat / Kitten / Garruk plushie
2%ticket — %T: Add %2. Spend this mana only to cast noncreature spells.
3%ticket — Infect.
2%ticket — 3/2
4%ticket — 4/7
Hard Hat Area Artifact  
Artifact — Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Harvest Hand Artifact Creature
3 versions
Artifact Creature — Scarecrow 2/2
When this creature dies, return it to the battlefield transformed under your control.
Hashep Oasis Land  
5 versions
Land — Desert
%T: Add %C.
%T, Pay 1 life: Add %G.
%1%G%G, %T, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Hauken's Insight Enchantment  
5 versions
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Haunted Cloak Artifact
4 versions
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Equip %1
Haunted Fengraf Land  
7 versions
Land
%T: Add %C.
%3, %T, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Haunted Guardian Artifact Creature
Artifact Creature — Construct 2/1
Defender, first strike
Haunted House Artifact  
2 versions
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Haunted Mire Land  
4 versions
Land — Swamp Forest

This land enters tapped.
Haunted Plate Mail Artifact
D&D Forgotten Realms
3 versions
Artifact — Equipment
Equipped creature gets +4/+4.
%0: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip %4
Haunted Ridge Land  
13 versions
Land
This land enters tapped unless you control two or more other lands.
%T: Add %B or %R.
Haunted Screen Artifact
Artifact
%T: Add %W or %B.
%T, Pay 1 life: Add %G, %U, or %R.
%7: Put seven +1/+1 counters on this artifact. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.
Haven of the Harvest Land  
Land
This land enters tapped.
%T: Add %G or %W.
Haven of the Spirit Dragon Land  
7 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
%2, %T, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
(Hawkins National Laboratory)
Havengul Laboratory
Land  
2 versions
Legendary Land
%T: Add %C.
%4, %T: Investigate.
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
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