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Marut Artifact Creature
Artifact Creature — Construct 7/7
Trample
When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
Marut - Stats
Transformed Marut - Art
Token  
Large construct (inevitable), Challenge 25
Armor Class 22, Hit Points 432
Speed 40 ft., fly 30 ft. (hover)
Attacks Innate Spellcasting, Unerring Slam, Blazing Edict, Justify
STR 28 (+9) DEX 12 (+1) CON 26 (+8)
INT 19 (+4) WIS 15 (+2) CHA 18 (+4)
Marvelous Token  
Jumpstart Booster
Theme Card
Flicker your Marvels in and out of exile, triggering "enters” effects.
Marvin, Murderous Mimic Artifact Creature
4 versions
Legendary Artifact Creature — Toy 2/2
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Mascot Exhibition Sorcery
4 versions
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Mask Token  
4/26
Enchantment — Aura
Enchant permanent
Totem Armor
Mask of Avacyn Artifact
Commander decks
2 versions
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof.
Equip %3
Mask of Intolerance Artifact
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, this artifact deals 3 damage to that player.
Mask of Memory Artifact
[FFVII]
9 versions
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip %1
Mask of the Jadecrafter Artifact
Artifact
%X, %T, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery.
Unearth %2%G
Maskwood Nexus Artifact
10 versions
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
%3, %T: Create a 2/2 blue Shapeshifter creature token with changeling.
Massacre Totem Artifact  
Artifact
At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.
Masterpiece Vault Artifact
Alchemy: Aetherdrift
Artifact
When this artifact is put into a graveyard from the battlefield, draft a card from Masterpiece Vault's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to up to one target creature you control.
%5: Sacrifice this artifact.

Masterpiece Vault's spellbook includes the following cards:
• Champion's Helm
• Lightning Greaves
• Sword of Body and Mind
• Sword of Feast and Famine
• Sword of Fire and Ice
• Sword of Light and Shadow
• Sword of War and Peace
Masters of Evil Token  
Jumpstart Booster
Theme Card
Casting each member of the Masters of Evil empowers the next.
Masterwork of Ingenuity Artifact
8 versions
Artifact — Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Masticore Artifact Creature
3 versions
Artifact Creature — Masticore 4/4
At the beginning of your upkeep, sacrifice this creature unless you discard a card.
%2: This creature deals 1 damage to target creature.
%2: Regenerate this creature.
Matopi Golem Artifact Creature
Artifact Creature — Golem 3/3
%1: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
Matter Reshaper Creature
5 versions
Creature — Eldrazi 3/2
When this creature dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Matzalantli, the Great Door Artifact
3 versions
Legendary Artifact
%T: Draw a card, then discard a card.
%4, %T: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
May Civilization Collapse Scheme  
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
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