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Poison counter Token  
6 versions
A player with ten or more poison counters loses the game.
Polluted Delta Land  
10 versions
Land
%T, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Polluted Mire Land  
12 versions
Land
This land enters tapped.
%T: Add %B.
Cycling %2
Pompeii Plane  
Plane — Earth
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.
Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.

%H When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.
Pools of Becoming Plane  
2 versions
Plane — Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

%H Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Port of Karfell Land  
4 versions
Land
This land enters tapped.
%T: Add %U.
%3%U%B%B, %T, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Port Town Land  
Extended-Art Frame
22 versions
Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
%T: Add %W or %U.
Portal to Phyrexia Artifact
Story Spotlight
4 versions
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Portcullis Artifact
Artifact
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Possessed Portal Artifact
Artifact
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card.
Potential Horizon Land  
Alchemy: Reality Fracture
Land
If you were the starting player, this land enters tapped.
%T, Sacrifice this land: Search your library for a land card with a basic land type, put it onto the battlefield, then shuffle.
Potioner's Trove Artifact
Artifact
%T: Add one mana of any color.
%T: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Powder Keg Artifact
2 versions
Artifact
At the beginning of your upkeep, you may put a fuse counter on this artifact.
%T, Sacrifice this artifact: Destroy each artifact and creature with mana value equal to the number of fuse counters on this artifact.
Power Armor Artifact
The Brothers' War
3 versions
Artifact
Domain — %3, %T: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Power Conduit Artifact
3 versions
Artifact
%T, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Power Depot Artifact Land  
5 versions
Artifact Land
This land enters tapped.
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Power Matrix Artifact
Future Sight Frame
2 versions
Artifact
%T: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Power Plant Worker Artifact Creature
Artifact Creature — Assembly-Worker 4/4
%3: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.
Power Play Conspiracy  
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Power Without Equal Scheme  
2 versions
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
Powerful Token  
Jumpstart Booster
Theme Card
High-power creatures
Powerstone Token  
7/12
2 versions
Artifact — Powerstone
%T: Add %C. This mana can't be spent to cast a nonartifact spell.
Powerstone Shard Artifact
The Brothers' War
2 versions
Artifact
%T: Add %C for each artifact you control named Powerstone Shard.
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