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Room of Refuge Land  
Land
This land enters tapped. As it enters, choose a color.
%T: Add one mana of the chosen color.
%5, %T, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Rootbound Crag Land  
27 versions
Land
This land enters tapped unless you control a Mountain or a Forest.
%T: Add %R or %G.
Roots of All Evil Scheme  
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Rootwater Depths Land  
The Lost Caverns of Ixalan
3 versions
Land
%T: Add %C.
%T: Add %U or %B. This land doesn't untap during your next untap step.
Rootwire Amalgam Artifact Creature
4 versions
Artifact Creature — Golem 5/5
Prototype %1%G — 2/3
%3%G%G, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.
Roper - Stats Token  
Large monstrosity, Challenge 5
Armor class 20, Hit Points 93
Speed 10 ft., climb 10 ft.
Attacks Grasping Tendrils, Bite, Reel
STR 18 (+4) DEX 8 (-1) CON 17 (+3)
INT 7 (-2) WIS 16 (+3) CHA 6 (-2)
Rot Like the Scum You Are Scheme  
Scheme
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
Rotating Fireplace Artifact
4 versions
Artifact
This artifact enters tapped with a time counter on it.
%T: Add an amount of %C equal to the number of time counters on this artifact.
%4, %T: Time travel. Activate only as a sorcery.
Roterothopter Artifact Creature
2 versions
Artifact Creature — Thopter 0/2
Flying
%2: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Rotted Ones, Lay Siege Scheme  
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Rover Blades Artifact
2 versions
Artifact — Equipment Vehicle 2/2
Double strike
Equipped creature has double strike.
Equip %4
Crew 2
Roving Keep Artifact Creature
Walls
2 versions
Artifact Creature — Wall 5/7
Defender
%7: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Royal Token  
#2
2 versions
Enchantment — Aura Role
Enchant creature
Enchanted creature gets +1/+1 and has ward %1.
Ruby Medallion Artifact
9 versions
Artifact
Red spells you cast cost %1 less to cast.
Rug of Smothering Artifact Creature
Artifact Creature — Construct 1/3
Flying
Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
Rugged Highlands Land  
16 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %R or %G.
Rugged Prairie Land  
12 versions
Land
%T: Add %C.
%WR, %T: Add %R%R, %R%W, or %W%W.
Ruin Processor Creature
Creature — Eldrazi Processor 7/8
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
Ruins of Oran-Rief Land  
4 versions
Land
This land enters tapped.
%T: Add %C.
%T: Put a +1/+1 counter on target colorless creature that entered this turn.
Ruins of Trokair Land  
4 versions
Land
This land enters tapped.
%T: Add %W.
%T, Sacrifice this land: Add %W%W.
Rule with an Even Hand Conspiracy  
Playtest Card
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
Rumble Arena Land  
Land
Vigilance
When this land enters, scry 1.
%T: Add %C.
%1, %T: Add one mana of any color.
38777 cards found
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