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Starfleet Academy Land  
2 versions
Legendary Land
%T: Add %C.
Federation — %5, %T: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
Starfleet Communicator Artifact
2 versions
Artifact — Communicator Equipment
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has "Whenever this creature attacks, draw X cards, then you may put up to X land cards from your hand onto the battlefield tapped, where X is the number of other creatures you control with a Communicator attached to them."
Equip %1
Starforged Sword Artifact
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip %3
Stark Industries Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %R.
Starke Character  
Character
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.

Starting & Max Hand Size: +0
Starting Life: -2
Starlit Sanctum Land  
Commander decks
2 versions
Land
%T: Add %C.
%W, %T, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
%B, %T, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Starnheim Memento Artifact
Angels / Armed
Artifact
%T: Add %W.
%1%W, %T: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Starship Enterprise Artifact
2 versions
Legendary Artifact — Spacecraft
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station — It's an artifact creature at 16+
16+: Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
4/6
Start Your Engines! Token  
Whenever an opponent loses life during your turn, if your speed is 1 or greater, increase your speed by 1. Max speed is 4. This ability triggers only once each turn.
Starting Column Artifact
Artifact
Start your engines!
%T: Add one mana of any color.
Max speed — %T, Sacrifice this artifact: Draw two cards, then discard a card.
Starting Town Land  
[FFI]
2 versions
Land — Town
This land enters tapped unless it's your first, second, or third turn of the game.
%T: Add %C.
%T, Pay 1 life: Add one mana of any color.
Static Orb Artifact
Future Sight Frame
4 versions
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Staunch Throneguard Artifact Creature
2 versions
Artifact Creature — Construct 2/5
Vigilance
When this creature enters, you become the monarch.
Steam Vents Land  
22 versions
Land — Island Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Steamclaw Artifact
Artifact
%3, %T: Exile target card from a graveyard.
%1, Sacrifice this artifact: Exile target card from a graveyard.
Steampath Charger Token Token  
Creature — Lizard Warlock 1/1
When this creature dies, it deals 1 damage to target player.
(This token's mana cost is %1%R.)
Steel Dromedary Artifact Creature
Artifact Creature — Camel 2/2
This creature enters tapped with two +1/+1 counters on it.
This creature doesn't untap during your untap step if it has a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
Steel Exemplar Artifact Creature
Artifact Creature — Wizard 4/4
Trample
This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Steel Golem Artifact Creature
2 versions
Artifact Creature — Golem 3/4
You can't cast creature spells.
Steel Hellkite Artifact Creature
Starter Collection
16 versions
Artifact Creature — Dragon 5/5
Flying
%2: This creature gets +1/+0 until end of turn.
%X: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Steel Overseer Artifact Creature
15 versions
Artifact Creature — Construct 1/1
%T: Put a +1/+1 counter on each artifact creature you control.
Steel Seraph Artifact Creature
4 versions
Artifact Creature — Angel 5/4
Prototype %1%W%W— 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Steel Squirrel Artifact Creature
Artifact Creature — Squirrel 1/1
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
%6: Roll a six-sided die.
Steel Wall Artifact Creature
2 versions
Artifact Creature — Wall 0/4
Defender
Steel Wrecking Ball Artifact
2 versions
Artifact
When this artifact enters, it deals 5 damage to target creature.
%1%R, Discard this card: Destroy target artifact.
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