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Akoum Teeth
Transformed Akoum Warrior
Land  
2 versions
Land
This land enters tapped.
%T: Add %R.
Akroan Horse Artifact Creature
3 versions
Artifact Creature — Horse 0/4
Defender
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Akroma's Memorial Artifact
Foundations
7 versions
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Al-abara's Carpet Artifact
2 versions
Artifact
%5, %T: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Aladdin's Lamp Artifact
4 versions
Artifact
%X, %T: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Aladdin's Ring Artifact
9 versions
Artifact
%8, %T: This artifact deals 4 damage to any target.
A-Lantern of Revealing Artifact
Artifact
%T: Add one mana of any color.
%3, %T: Look at the top card of your library. If it's a land card, you may put it onto onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Alchemist's Refuge Land  
5 versions
Land
%T: Add %C.
%G%U, %T: You may cast spells this turn as though they had flash.
Alchemist's Vial Artifact
Urza's
3 versions
Artifact
When this artifact enters, draw a card.
%1, %T, Sacrifice this artifact: Target creature can't attack or block this turn.
Alchor's Tomb Artifact
2 versions
Artifact
%2, %T: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
Alhammarret's Archive Artifact
6 versions
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Alien Angel Token  
Artifact Creature — Alien Angel 2/2
First strike, vigilance
Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
Aligned Hedron Network Artifact
2 versions
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
All in Good Time Scheme  
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
All Is Dust Tribal Sorcery
9 versions
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
All Shall Smolder in My Wake Scheme  
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
All-Fates Scroll Artifact
Artifact
%T: Add one mana of any color.
%7, %T, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
Alliance Token  
Jumpstart Booster
Theme Card
Enlist your allies
Allies Token  
Beginner Box
Theme Card
Creatures work together
Alloy Golem Artifact Creature
Artifact Creature — Golem 4/4
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
Alloy Myr Artifact Creature
Rainbow
4 versions
Artifact Creature — Myr 2/2
%T: Add one mana of any color.
Ally Encampment Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast an Ally spell.
%1, %T, Sacrifice this land: Return target Ally you control to its owner's hand.
Alpha Myr Artifact Creature
2 versions
Artifact Creature — Myr 2/1
Alpine Meadow Land  
Snow Land — Mountain Plains

This land enters tapped.
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