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Teferi's Puzzle Box Artifact
Detective
8 versions
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Teferi's Sentinel Artifact Creature
Planeswalker Deck Teferi
Artifact Creature — Golem 2/6
As long as you control a Teferi planeswalker, this creature gets +4/+0.
Tek Artifact Creature
Zendikar Rising - Kaldheim
2 versions
Artifact Creature — Dragon 2/2
This creature gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Telethopter Artifact Creature
2 versions
Artifact Creature — Thopter 3/1
Tap an untapped creature you control: This creature gains flying until end of turn.
Telim'Tor's Darts Artifact
Artifact
%2, %T: This artifact deals 1 damage to target player or planeswalker.
Tel-Jilad Stylus Artifact
Artifact
%T: Put target permanent you own on the bottom of your library.
Tember City Plane  
2 versions
Plane — Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

%H Whenever chaos ensues, each other player sacrifices a nonland permanent.
Temple Bell Artifact
Borderless
4 versions
Artifact
%T: Each player draws a card.
Temple Garden Land  
22 versions
Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple of Abandon Land  
Starter Collection
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %R or %G.
Temple of Aclazotz Land  
4 versions
Legendary Land
(Transforms from Arguel's Blood Fast.)
%T: Add %B.
%T, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Temple of Atropos Plane  
Plane — Time
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase indudes the untap, upkeep, and draw steps.)

%H When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Temple of Civilization Land  
3 versions
Land
(Transforms from Ojer Taq, Deepest Foundation.)
%T: Add %W.
%2%W, %T: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Temple of Cultivation Land  
3 versions
Land
(Transforms from Ojer Kaslem, Deepest Growth.)
%T: Add %G.
%2%G, %T: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.
Temple of Cyclical Time Land  
3 versions
Land
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
%T: Add %U. Remove a time counter from this land.
%2%U, %T: Transform this land. Activate only if it has no time counters on it and only as a sorcery.
Temple of Deceit Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %U or %B.
Temple of Enlightenment Land  
28 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %W or %U.
Temple of Epiphany Land  
33 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %U or %R.
Temple of Khonshu Land  
Land
This land enters tapped unless you control a Dimension.
%T: Add %W or %B.
Temple of Malady Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %B or %G.
Temple of Malice Land  
23 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %B or %R.
Temple of Mystery Land  
32 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %G or %U.
Temple of Plenty Land  
26 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %G or %W.
Temple of Power Land  
3 versions
Land
(Transforms from Ojer Axonil, Deepest Might.)
%T: Add %R.
%2%R, %T: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Temple of Silence Land  
28 versions
Land
This land enters tapped.
When this land enters, scry 1.
%T: Add %W or %B.
Temple of the Dead Land  
3 versions
Land
(Transforms from Aclazotz, Deepest Betrayal.)
%T: Add %B.
%2%B, %T: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Temple of the Dragon Queen Land  
3 versions
Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon.
As this land enters, choose a color.
%T: Add one mana of the chosen color.
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