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The Heron Moon Land  
Playtest Card
Legendary Land
%T: Add %C.
%1, %T: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
The Hippodrome Plane  
2 versions
Plane — Segovia
All creatures get -5/-0.

%H Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Hive Artifact
11 versions
Artifact
%5, %T: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
The Hollow Sentinel Token  
9
Legendary Artifact Creature — Phyrexian Golem 3/3
The Holodeck Artifact
2 versions
Legendary Artifact
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
The Hunter Heros  
1e/9
Hero
%T : Target creature you control gets +1/+1 until end of turn.
The Hunter Maze Land  
Land — Sphere
This land enters tapped.
%T: Add %G.
%1%G, %T, Sacrifice this land: Draw a card.
The Immortal Sun Artifact
Extended-Art Frame
7 versions
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost %1 less to cast.
Creatures you control get +1/+1.
The Initiative Token  
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.
Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you're in a dungeon, advance to the next room. If you're not, enter Undercity. You can take the initiative even if you already have it.)
The Irencrag Artifact
4 versions
Legendary Artifact
%T: Add %C.
Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip %3 and "Equipped creature gets +3/+3" and loses all other abilities.
The Iron Guardian Stirs Scheme  
Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
The Lonely Mountain Land  
4 versions
Land — Mountain

This land enters tapped unless you control an Equipment.
%4%R, %T: Create a 2/2 red Dwarf creature token. This ability costs %1 less to activate for each Equipment you control. Activate only as a sorcery.
The Lux Foundation Library Plane  
Plane — The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.

%H Whenever chaos ensues, put a shadow counter on target creature.
The Maelstrom Plane  
2 versions
Plane — Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.

%H Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Mana Rig Artifact
2 versions
Legendary Artifact
Whenever you cast a multicolored spell, create a tapped Powerstone token.
%X%X%X, %T: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
The Masamune Artifact
[FFVII]
3 versions
Legendary Artifact — Equipment
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip %2
The Matrix of Time Plane  
Plane — Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.

%H Whenever chaos ensues, create two Treasure tokens.
The Mightstone and Weakstone Artifact
2 versions
Legendary Artifact — Powerstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
%T: Add %C%C. This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
The Mighty Will Fall Scheme  
Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
The Millennium Calendar Artifact
4 versions
Legendary Artifact
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
%2, %T: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
The Moment Artifact
4 versions
Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment.
%2, %T: Untap target creature you control. It phases out until The Moment leaves the battlefield.
%3, %T: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
The Monarch Token  
15 versions
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
The Monumental Facade Land  
4 versions
Land — Sphere
This land enters with two oil counters on it.
%T: Add %C.
%T, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
The Moonbase Plane  
Plane — Moon
Low Gravity — All creatures have "%2: This creature gains flying until end of turn. Activate only as a sorcery."

%H Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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