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Approach My Molten Realm Scheme  
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Arachnoid Artifact Creature
Artifact Creature — Spider 2/6
Reach
Aradara Express Artifact
Vehicles
2 versions
Artifact — Vehicle 8/6
Menace
Crew 4
Arc Reactor Artifact
2 versions
Artifact
Improvise
This artifact enters tapped.
%T: Add %C%C%C.
Arc Spitter Artifact
Artifact — Equipment
Equipped creature has "%1: This creature deals 1 damage to target creature that's blocking it."
Equip %1
Arcade Cabinet Artifact
Artifact
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
%2, %T, Sacrifice a token: Double the number of each kind of counter on target creature.
Arcane Encyclopedia Artifact
3 versions
Artifact — Book
%3, %T: Draw a card.
Arcane Lighthouse Land  
5 versions
Land
%T: Add %C.
%1, %T: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Proxy Artifact Creature
4 versions
Artifact Creature — Wizard 4/3
Prototype %1%U%U — 2/1
When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
Arcane Sanctum Land  
19 versions
Land
This land enters tapped.
%T: Add %W, %U, or %B.
Arcane Signet Artifact
Artifact
%T: Add one mana of any color in your commander's color identity.
Arcane Spyglass Artifact
Artifact
%2, %T, Sacrifice a land: Draw a card and put a charge counter on this artifact.
Remove three charge counters from this artifact: Draw a card.
Arcbound Bruiser Artifact Creature
Artifact Creature — Golem 0/0
Modular 3
Arcbound Crusher Artifact Creature
2 versions
Artifact Creature — Juggernaut 0/0
Trample
Whenever another artifact enters, put a +1/+1 counter on this creature.
Modular 1
Arcbound Fiend Artifact Creature
Artifact Creature — Horror 0/0
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3
Arcbound Hybrid Artifact Creature
Artifact Creature — Beast 0/0
Haste
Modular 2
Arcbound Lancer Artifact Creature
Artifact Creature — Beast 0/0
First strike
Modular 4
Arcbound Overseer Artifact Creature
Modern Horizons II
2 versions
Artifact Creature — Golem 0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.
Modular 6
Arcbound Ravager Artifact Creature
8 versions
Artifact Creature — Beast 0/0
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1
Arcbound Reclaimer Artifact Creature
Artifact Creature — Golem 0/0
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2
Arcbound Slith Artifact Creature
Zendikar Rising - Kaldheim
3 versions
Artifact Creature — Slith 0/0
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
Arcbound Stinger Artifact Creature
2 versions
Artifact Creature — Insect 0/0
Flying
Modular 1
Arcbound Wanderer Artifact Creature
2 versions
Artifact Creature — Golem 0/0
Modular — Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Worker Artifact Creature
3 versions
Artifact Creature — Construct 0/0
Modular 1
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