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Nissa, Genesis Mage Planeswalker
Planeswalker Deck Nissa
Legendary Planeswalker — Nissa Loyalty 5
+2
Untap up to two target creatures and up to two target lands.
-3
Target creature gets +5/+5 until end of turn.
-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Nissa's Revelation Sorcery
3 versions
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Nurturing Bristleback Creature
Creature — Dinosaur 5/5
When this creature enters, create a 3/3 green Dinosaur creature token.
Forestcycling %2
Oakgnarl Warrior Creature
4 versions
Creature — Treefolk Warrior 5/7
Vigilance, trample
Old Gnawbone Creature
D&D Ampersand Promo
7 versions
Legendary Creature — Dragon 7/7
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Overwhelm Sorcery
Fun Guys
6 versions
Sorcery
Convoke
Creatures you control get +3/+3 until end of turn.
Paladin of Predation Creature
Creature — Phyrexian Knight 6/7
Toxic 6
This creature can't be blocked by creatures with power 2 or less.
Panglacial Wurm Creature
Kaldheim
3 versions
Creature — Wurm 9/5
Trample
While you're searching your library, you may cast this card from your library.
Penumbra Wurm Creature
4 versions
Creature — Wurm 6/6
Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
Planewide Celebration Sorcery
Spotlight: Act III
2 versions
Sorcery
Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
Preposterous Proportions Sorcery
5 versions
Sorcery
Creatures you control get +10/+10 and gain vigilance until end of turn.
Protean Hulk Creature
8 versions
Creature — Beast 6/6
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Purple Worm Creature
3 versions
Creature — Worm 8/7
This spell costs %2 less to cast if a creature died this turn.
Ward %2
Rampaging Brontodon Creature
5 versions
Creature — Dinosaur 7/7
Trample
Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
Ravenous Gigantotherium Creature
Creature — Beast 3/3
Devour 3
When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
Roaring Slagwurm Creature
Creature — Wurm 6/4
Whenever this creature attacks, tap all artifacts.
Rootbreaker Wurm Creature
3 versions
Creature — Wurm 6/6
Trample
Ruric Thar, Magecrusher Creature
Legendary Creature — Ogre Warrior 7/7
This spell can't be countered.
Reach, vigilance, trample
Ruric Thar has hexproof as long as they haven't dealt combat damage yet.
Sandsteppe Mastodon Creature
3 versions
Creature — Elephant 5/5
Reach
When this creature enters, bolster 5.
Shriekwood Devourer Creature
2 versions
Creature — Treefolk 7/5
Trample
Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
Siege Behemoth Creature
2 versions
Creature — Beast 7/4
Hexproof
As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Siege Wurm Creature
5 versions
Creature — Wurm 5/5
Convoke
Trample
Sifter Wurm Creature
3 versions
Creature — Wurm 7/7
Trample
When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Skyshroud Behemoth Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Beast 10/10
Fading 2
This creature enters tapped.
Slaying Mantis Creature
2 versions
Creature — Insect Wrestler 6/6
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)
Slaying Mantis enters by being thrown from a distance of at least three feet.
When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
Spearbreaker Behemoth Creature
2 versions
Creature — Beast 5/5
Indestructible
%1: Target creature with power 5 or greater gains indestructible until end of turn.
Sylvan Primordial Creature
2 versions
Creature — Avatar 6/8
Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
The World Spell Enchantment
3 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1, *S2 Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
*S3 Put up to two non-Saga permanent cards from your hand onto the battlefield.
Thorn Elemental Creature
5 versions
Creature — Elemental 7/7
You may have this creature assign its combat damage as though it weren't blocked.
Thorn Mammoth Creature
2 versions
Creature — Elephant 6/6
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
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