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Ihsan's Shade Creature
March of the Machine
5 versions
Legendary Creature — Shade Knight 5/5
Protection from white
Lich's Duel Mastery Enchantment
Playtest Card
Legendary Enchantment
Hexproof
When Lich's Duel Mastery enters, exile the top five cards of your library face down as shields.
If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.
When Lich's Duel Mastery leaves the battlefield, you lose the game.
Lich's Mastery Enchantment
2 versions
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Massacre Wurm Creature
Starter Collection
11 versions
Creature — Phyrexian Wurm 6/5
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Midnight Banshee Creature
3 versions
Creature — Spirit 5/5
Wither
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Mikaeus, the Unhallowed Creature
10 versions
Legendary Creature — Zombie Cleric 5/5
Intimidate
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying.
Necropolis Regent Creature
Vampires
5 versions
Creature — Vampire 6/5
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Necrosavant Creature
4 versions
Creature — Zombie Giant 5/5
%3%B%B, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Perforator Crocodile Creature
2 versions
Creature — Crocodile 6/5
When Perforator Crocodile enters, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature.
Cycling %1%B
Reaper from the Abyss Creature
Ghastly
4 versions
Creature — Demon 6/6
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Shadow of the Enemy Sorcery
7 versions
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Sorin Markov Planeswalker
Innistrad: Crimson Vow
6 versions
Legendary Planeswalker — Sorin Loyalty 4
+2
Sorin Markov deals 2 damage to any target and you gain 2 life.
-3
Target opponent's life total becomes 10.
-7
You control target player during that player's next turn.
Stronghold Overseer Creature
Creature — Demon 5/5
Flying
Shadow
%B%B: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
The War in Heaven Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 You draw three cards and you lose 3 life.
*S2 Mill three cards.
*S3 Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
Their Name Is Death Sorcery
Sorcery
Destroy all nonartifact creatures.
Vein Ripper Creature
5 versions
Creature — Vampire Assassin 6/5
Flying
Ward — Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Visara the Dreadful Creature
4 versions
Legendary Creature — Gorgon 5/5
Flying
%T: Destroy target creature. It can't be regenerated.
Volrath the Fallen Creature
Legendary Creature — Phyrexian Shapeshifter 6/4
%1%B, Discard a creature card: Volrath gets +X/+X until end of turn, where X is the discarded card's mana value.
Xathrid Demon Creature
2 versions
Creature — Demon 7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap this creature and you lose 7 life.
Zombie Apocalypse Sorcery
7 versions
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Avatar Roku, Firebender Creature
2 versions
Legendary Creature — Human Avatar 6/6
Whenever a player attacks, add six %R. Until end of combat, you don't lose this mana as steps end.
%R%R%R: Target creature gets +3/+0 until end of turn.
Burning Sun's Avatar Creature
3 versions
Creature — Dinosaur Avatar 6/6
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Caldera Breaker Artifact Creature
Alchemy: Ixalan
Artifact Creature — Golem 6/6
Trample
When Caldera Breaker enters, exile all Mountain cards from your library. When you do, Caldera Breaker deals that much damage to target creature or planeswalker an opponent controls.
When Caldera Breaker dies, put all cards exiled with it onto the battlefield under their owner's control. Conjure four cards named Volcanic Geyser into your library, then shuffle.
Capricious Hellraiser Creature
6 versions
Creature — Phyrexian Dragon 4/4
This spell costs %3 less to cast if you have nine or more cards in your graveyard.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Feral Lightning Sorcery
2/60 Berserk
3 versions
Sorcery
Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Fiery Emancipation Enchantment
5 versions
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Frost Giant Creature
2 versions
Creature — Giant 4/4
Rampage 2
Hostility Creature
5 versions
Creature — Elemental Incarnation 6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Moonveil Dragon Creature
Creature — Dragon 5/5
Flying
%R: Each creature you control gets +1/+0 until end of turn.
Mordant Dragon Creature
3 versions
Creature — Dragon 5/5
Flying
%1%R: This creature gets +1/+0 until end of turn.
Whenever this creature deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
38777 cards found
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