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Predator Dragon Creature
Creature — Dragon 4/4
Flying, haste
Devour 2
Risky Move Enchantment
SLD deck: Heads I Win, Tails You Lose
2 versions
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Rorix Bladewing Creature
5 versions
Legendary Creature — Dragon 6/5
Flying, haste
Soulblast Instant
2 versions
Instant
As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Triple Triad Enchantment
[FFVIII]
3 versions
Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Wake of Destruction Sorcery
Dominaria United
2 versions
Sorcery
Destroy target land and all other lands with the same name as that land.
Worldgorger Dragon Creature
7 versions
Creature — Nightmare Dragon 7/7
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Wyll of the Blade Pact Creature
Specialized version
Legendary Creature — Human Warlock 5/5
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.

This card is a specialized version of Wyll, Pact-Bound Duelist.
Aggressive Mammoth Creature
Beginner Box
3 versions
Creature — Elephant 8/8
Trample
Other creatures you control have trample.
Child of Gaea Creature
Creature — Elemental 7/7
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay %G%G.
%1%G: Regenerate this creature.
Disciple of Freyalise Creature
Creature — Elf Druid 3/3
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Essence of the Wild Creature
Creature — Avatar 6/6
Creatures you control enter as a copy of this creature.
Feral Thallid Creature
2 versions
Creature — Fungus 6/3
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Regenerate this creature.
Gargos, Vicious Watcher Creature
5 versions
Legendary Creature — Hydra 8/7
Vigilance
Hydra spells you cast cost %4 less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
Gruff Triplets Creature
5 versions
Creature — Satyr Warrior 3/3
Trample
When this creature enters, if it isn't a token, create two tokens that are copies of it.
When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Jedit Ojanen of Efrava Creature
Dominaria United
4 versions
Legendary Creature — Cat Warrior 5/5
Forestwalk
Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
Jugan, the Rising Star Creature
Kamigawa: Neon Dynasty
4 versions
Legendary Creature — Dragon Spirit 5/5
Flying
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
Kindercatch Creature
Creature — Spirit 6/6
Kogla, the Titan Ape Creature
7 versions
Legendary Creature — Ape 7/6
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
%1%G: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
March of the World Ooze Enchantment
7 versions
Enchantment
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Nacatl War-Pride Creature
SLD deck: Raining Cats and Dogs
3 versions
Creature — Cat Warrior 3/3
This creature must be blocked by exactly one creature if able.
Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Nyxborn Colossus Enchantment Creature
Enchantment Creature — Giant 6/7
Quakestrider Ceratops Creature
Creature — Dinosaur 12/8
Rebirth Sorcery
3 versions
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
Shape of the Wiitigo Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Silvos, Rogue Elemental Creature
Commander Legends: Battle for Baldur's Gate
4 versions
Legendary Creature — Elemental 8/5
Trample
%G: Regenerate Silvos.
Storm the Festival Sorcery
5 versions
Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback %7%G%G%G
Terra Stomper Creature
Sample Decks
4 versions
Creature — Beast 8/8
This spell can't be countered.
Trample
Vazal, the Compleat Creature
2 versions
Legendary Artifact Creature — Phyrexian 7/7
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
Vigor Creature
9 versions
Creature — Elemental Incarnation 6/6
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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