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Chronomantic Escape Sorcery
3 versions
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3 — %2%W
Conclave Equenaut Creature
3 versions
Creature — Human Soldier 3/3
Convoke
Flying
Crisis of Conscience Sorcery
4 versions
Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
Crovax, Ascendant Hero Creature
2 versions
Legendary Creature — Human Noble 4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax to its owner's hand.
Crystal Dragon Creature
Creature — Dragon 4/4
Flying, vigilance
Dack Fayden, Helping Hand Creature
2 versions
Legendary Creature — Human Advisor 4/6
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Darien, King of Kjeldor Creature
5 versions
Legendary Creature — Human Soldier 3/3
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Daru Lancer Creature
Creature — Human Soldier 3/4
First strike
Morph %2%W%W
Dawnbreak Reclaimer Creature
3 versions
Creature — Angel 5/5
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Dearly Departed Creature
5 versions
Creature — Spirit 5/5
Flying
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Deathless Angel Creature
2 versions
Creature — Angel 5/7
Flying
%W%W: Target creature gains indestructible until end of turn.
Defenestrated Phantom Creature
Creature — Spirit 4/3
Flying
Disguise %4%W
Deploy the Gatewatch Sorcery
3 versions
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Descend upon the Sinful Sorcery
5 versions
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Detention Chariot Artifact
2 versions
Artifact — Vehicle 6/6
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3
Cycling %W
Do-It-Yourself Seraph Artifact Creature
Unfinity
2 versions
Artifact Creature — Cyborg Angel 4/4
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Dollmaker's Shop / Porcelain Gallery Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control have base power and toughness each equal to the number of creatures you control.
Eagle of Deliverance Creature
Jumpstart pack Vol. 2
2 versions
Creature — Bird Soldier 5/5
Flying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Elspeth, Sun's Champion Planeswalker
10 versions
Legendary Planeswalker — Elspeth Loyalty 4
+1
Create three 1/1 white Soldier creature tokens.
-3
Destroy all creatures with power 4 or greater.
-7
You get an emblem with "Creatures you control get +2/+2 and have flying."
Empyrial Storm Sorcery
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
Evangel of Heliod Creature
4 versions
Creature — Human Cleric 1/3
When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
Evra, Halcyon Witness Creature
3 versions
Legendary Creature — Avatar 4/4
Lifelink
%4: Exchange your life total with Evra's power.
Exalted Angel Creature
5 versions
Creature — Angel 4/5
Flying
Whenever this creature deals damage, you gain that much life.
Morph %2%W%W
Exalted Dragon Creature
2 versions
Creature — Dragon 5/5
Flying
This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Exclusion Ritual Enchantment
Enchantment
Imprint — When this enchantment enters, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
Farewell Sorcery
[FFX]
16 versions
Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Fear of Abduction Enchantment Creature
Enchantment Creature — Nightmare 5/5
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Felidar Sovereign Creature
Healers
8 versions
Creature — Cat Beast 4/6
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Feudkiller's Verdict Tribal Sorcery
2 versions
Kindred Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Final Judgment Sorcery
[FFXIV]
3 versions
Sorcery
Exile all creatures.
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