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From the Rubble Enchantment
Extended-Art Frame
2 versions
Enchantment
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.
Gideon, the Oathsworn Planeswalker
Planeswalker Deck Gideon
Legendary Planeswalker — Gideon Loyalty 4
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.
+2
Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
-9
Exile Gideon and each creature your opponents control.
Glarecaster Creature
Creature — Bird Cleric 3/3
Flying
%5%W: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
Goldnight Redeemer Creature
2 versions
Creature — Angel 4/4
Flying
When this creature enters, you gain 2 life for each other creature you control.
Graven Dominator Creature
Creature — Gargoyle 4/4
Flying
Haunt
When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Guan Yu's 1,000-Li March Sorcery
2 versions
Sorcery
Destroy all tapped creatures.
Guardian Archon Creature
2 versions
Creature — Archon 5/5
Flying
As this creature enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Harmonious Archon Creature
5 versions
Creature — Archon 4/5
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
Herald of the Sun Creature
Angels
2 versions
Creature — Angel 4/4
Flying
%3%W: Put a +1/+1 counter on another target creature with flying.
Hexhaven Battalion Sorcery
Sorcery
Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2.
Basic landcycling %2
Inspiring Commander Creature
2 versions
Creature — Human Soldier 1/4
Whenever another creature with power 2 or less you control enters, you gain 1 life and draw a card.
Ivory Guardians Creature
4 versions
Creature — Giant Cleric 3/3
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Jhovall Queen Creature
Creature — Cat Rebel 4/7
Vigilance
Kirtar's Wrath Sorcery
6 versions
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Knight of the Tusk Creature
Basri / Legion / Enchanted
3 versions
Creature — Human Knight 3/7
Vigilance
Lena, Selfless Champion Creature
Legion
3 versions
Legendary Creature — Human Knight 3/3
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Light of the Legion Creature
Stalwart
3 versions
Creature — Angel 5/5
Flying
Mentor
When this creature dies, put a +1/+1 counter on each white creature you control.
Linvala, the Preserver Creature
4 versions
Legendary Creature — Angel 5/5
Flying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Loxodon Restorer Creature
Creature — Elephant Cleric 3/4
Convoke
When this creature enters, you gain 4 life.
Martyr's Bond Enchantment
3 versions
Enchantment
Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
Nomads' Assembly Sorcery
2 versions
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Nykthos Paragon Enchantment Creature
Enchanted
5 versions
Enchantment Creature — Human Soldier 4/6
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Oathsworn Giant Creature
2 versions
Creature — Giant Soldier 3/4
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Ojer Taq, Deepest Foundation Creature
3 versions
Legendary Creature — God 6/6
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Open the Vaults Sorcery
8 versions
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Paladin of Prahv Creature
2 versions
Creature — Human Knight 3/4
Whenever this creature deals damage, you gain that much life.
Forecast — %1%W, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life.
Palisade Giant Creature
Creature — Giant Soldier 2/7
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
Patron of the Kitsune Creature
Legendary Creature — Spirit 5/6
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Pearl Dragon Creature
2 versions
Creature — Dragon 4/4
Flying
%1%W: This creature gets +0/+1 until end of turn.
Perch Protection Instant
2 versions
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
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