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Grunn, the Lonely King Creature
2 versions
Legendary Creature — Ape Warrior 5/5
Kicker %3
If Grunn was kicked, it enters with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Gruul Nodorog Creature
54/60 Beast
2 versions
Creature — Beast 4/4
%R: This creature gains menace until end of turn.
Hill Giant Herdgorger Creature
2 versions
Creature — Giant 7/6
When this creature enters, you gain 3 life.
Hollowhenge Overlord Creature
2 versions
Creature — Wolf 4/4
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Hologram Stalker Creature
Creature — Hirogen Warrior 2/2
When this creature enters, return target permanent card from your graveyard to your hand.
Whenever a card leaves your graveyard, create a 3/3 colorless Illusion artifact creature token. This ability triggers only once each turn.
Honey Mammoth Creature
Creature — Elephant 6/6
When this creature enters, you gain 4 life.
Humbler of Mortals Enchantment Creature
Enchantment Creature — Elemental 5/5
Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
Hydra Broodmaster Creature
4 versions
Creature — Hydra 7/7
%X%X%G: Monstrosity X.
When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Hydra Omnivore Creature
4 versions
Creature — Hydra 8/8
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Iname, Life Aspect Creature
Legendary Creature — Spirit 4/4
When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Joraga Invocation Sorcery
Beginner Box
2 versions
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Kamahl, Fist of Krosa Creature
4 versions
Legendary Creature — Human Druid 4/3
%G: Target land becomes a 1/1 creature until end of turn. It's still a land.
%2%G%G%G: Creatures you control get +3/+3 and gain trample until end of turn.
Kavu Howler Creature
Creature — Kavu 4/5
When this creature enters, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Kavu Mauler Creature
Creature — Kavu 4/4
Trample
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Kessig Dire Swine Creature
Creature — Boar Horror 6/6
Delirium — This creature has trample as long as there are four or more card types among cards in your graveyard.
Kodama of the East Tree Creature
3 versions
Legendary Creature — Spirit 6/6
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner
Lashwhip Predator Creature
Creature — Plant Beast 5/7
This spell costs %2 less to cast if your opponents control three or more creatures.
Reach
Lasting Fayth Sorcery
[FFX]
3 versions
Sorcery — Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
Lifestream's Blessing Instant
[FFVII]
2 versions
Instant
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell %4%G
Lurking Predators Enchantment
SLD deck: Raining Cats and Dogs
4 versions
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Mana Reflection Enchantment
3 versions
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Michelangelo, On the Scene Creature
Legendary Creature — Mutant Ninja Turtle 2/2
Trample
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
Migrating Ketradon Creature
Creature — Dinosaur 6/6
Reach
When this creature enters, you gain 4 life.
Cycling %2
Mine, Mine, Mine! Enchantment
Enchantment
When Mine, Mine, Mine! enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose as a result of being unable to draw a card.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Multani, Yavimaya's Avatar Creature
7 versions
Legendary Creature — Elemental Avatar 0/0
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
%1%G, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
Murasa Behemoth Creature
2 versions
Creature — Beast 5/5
Trample
This creature gets +3/+3 as long as there is a land card in your graveyard.
Nature's Wrath Enchantment
2 versions
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay %G.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Needleshot Gourna Creature
Creature — Beast 3/6
Reach
Nemata, Grove Guardian Creature
3 versions
Legendary Creature — Treefolk 4/5
%2%G: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Nemesis of Mortals Creature
2 versions
Creature — Snake 5/5
This spell costs %1 less to cast for each creature card in your graveyard.
%7%G%G: Monstrosity 5. This ability costs %1 less to activate for each creature card in your graveyard.
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