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Mass Production Sorcery
Sorcery
Create four 1/1 colorless Soldier artifact creature tokens.
Maze Sentinel Creature
Creature — Elemental 3/6
Vigilance
Multicolored creatures you control have vigilance.
Mirror-Sigil Sergeant Creature
Creature — Rhino Soldier 4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
Moorland Rescuer Creature
2 versions
Creature — Human Knight 4/4
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this card.
Nacatl Hunt-Pride Creature
2 versions
Creature — Cat Warrior 5/4
Vigilance
%R, %T: Target creature can't block this turn.
%G, %T: Target creature blocks this turn if able.
Noble Templar Creature
5 versions
Creature — Human Cleric Soldier 3/6
Vigilance
Plainscycling %2
Pegasus Guardian Creature
3 versions
Creature — Pegasus 3/3
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Plea for Guidance Sorcery
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Protector of the Crown Creature
Creature — Giant Soldier 2/5
When this creature enters, you become the monarch.
All damage that would be dealt to you is dealt to this creature instead.
Quicksand Whirlpool Instant
Instant
This spell costs %3 less to cast if it targets a tapped creature.
Exile target creature.
Radiant Solar Creature
2 versions
Creature — Angel 3/6
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
%W, Discard this card: Venture into the dungeon and you gain 3 life.
Regna, the Redeemer Creature
2 versions
Legendary Creature — Angel 4/4
Partner with Krav, the Unredeemed
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
Requiem Angel Creature
3 versions
Creature — Angel 5/5
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Rescue Skiff Artifact
Artifact — Spacecraft
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+: Flying
5/6
Resupply Instant
Instant
You gain 6 life.
Draw a card.
Ruham Djinn Creature
Creature — Djinn 5/5
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Salt Road Packbeast Creature
Creature — Beast 4/3
Affinity for creatures
When this creature enters, draw a card.
Sentinel of the Eternal Watch Creature
Creature — Giant Soldier 4/6
Vigilance
At the beginning of combat on each opponent's turn, tap target creature that player controls.
Shieldhide Dragon Creature
2 versions
Creature — Dragon 3/3
Flying, lifelink
Megamorph %5%W%W
When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Shieldmage Elder Creature
Creature — Human Cleric Wizard 2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Stonehorn Chanter Creature
Creature — Rhino Cleric 4/4
%5%W: This creature gains vigilance and lifelink until end of turn.
Sudden Disappearance Sorcery
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Sunblade Angel Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance, lifelink
Takeno, Samurai General Creature
Legendary Creature — Human Samurai 3/3
Bushido 2
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Tempt with Glory Sorcery
2 versions
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Trostani's Judgment Instant
3 versions
Instant
Exile target creature, then populate.
Twinmaw Stormbrood Creature
2 versions
Creature — Dragon 5/4
Flying
When this creature enters, you gain 5 life.
Vanquish the Foul Sorcery
Sorcery
Destroy target creature with power 4 or greater. Scry 1.
Vault Guardsman Artifact Creature
Jumpstart
Artifact Creature — Human Advisor 3/4
Convoke
When this creature enters, exile target artifact or creature an opponent controls
War Behemoth Creature
2 versions
Creature — Beast 3/6
Morph %4%W
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