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Mass Polymorph Sorcery
3 versions
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Masterful Replication Instant
4 versions
Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Maze Glider Creature
Creature — Elemental 3/5
Flying
Multicolored creatures you control have flying.
Mindculling Sorcery
Sorcery
You draw two cards and target opponent discards two cards.
Moonlit Scavengers Creature
Creature — Merfolk Rogue 4/5
When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
New Perspectives Enchantment
4 versions
Enchantment
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay %0 rather than pay cycling costs.
Nimbus Champion Creature
Creature — Avatar Warrior 4/4
Flying
Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
Plasma Elemental Creature
Creature — Elemental 4/1
This creature can't be blocked.
Read the Tides Sorcery
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Reed Richards, Smartest Man Creature
Jumpstart
Legendary Creature — Human Scientist Hero 2/4
Reach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
Reweave Instant
Instant — Arcane
Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
Splice onto Arcane %2%U%U
Rise from the Tides Sorcery
9 versions
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
River Serpent Creature
2 versions
Creature — Serpent 5/5
This creature can't attack unless there are five or more cards in your graveyard.
Cycling %U
Riverwheel Aerialists Creature
3 versions
Creature — Djinn Monk 4/5
Flying
Prowess
Ronom Serpent Creature
Snow Creature — Serpent 5/6
This creature can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice this creature.
Rooftop Storm Enchantment
5 versions
Enchantment
You may pay %0 rather than pay the mana cost for Zombie creature spells you cast.
Sapphire Drake Creature
Creature — Drake 4/4
Flying
Each creature you control with a +1/+1 counter on it has flying.
Screaming Swarm Creature
Drowned
3 versions
Creature — Bird Horror 4/4
Flying
Whenever you attack with one or more creatures, target player mills that many cards.
%2%U: Put this card from your graveyard into your library second from the top.
Sea God's Revenge Sorcery
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1.
Sea Serpent Creature
10 versions
Creature — Serpent 5/5
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Set Adrift Sorcery
2 versions
Sorcery
Delve
Put target nonland permanent on top of its owner's library.
Sewer Crocodile Creature
Creature — Crocodile 4/6
%3%U: This creature can't be blocked this turn. This ability costs %3 less to activate if there are five or more mana values among cards in your graveyard.
Shark Typhoon Enchantment
10 versions
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling %X%1%U
When you cycle this card, create an X/X blue Shark creature token with flying.
Shifting Loyalties Sorcery
Sorcery
Exchange control of two target permanents that share a card type.
Shoal Serpent Creature
Creature — Serpent 5/5
Defender
Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Shoreline Ranger Creature
5 versions
Creature — Bird Soldier Ranger 3/4
Flying
Islandcycling %2
Sibilant Spirit Creature
4 versions
Creature — Spirit 5/6
Flying
Whenever this creature attacks, defending player may draw a card.
Silburlind Snapper Creature
Creature — Turtle 6/6
This creature can't attack unless you've cast a noncreature spell this turn.
Sinuous Benthisaur Creature
Creature — Dinosaur 4/4
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Skaab Goliath Creature
4 versions
Creature — Zombie Giant 6/9
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
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