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Melesse Spirit Creature
Creature — Angel Spirit 3/3
Flying, protection from black
Midnight Angel Armor Artifact
2 versions
Artifact — Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip %3
Militant Angel Creature
Creature — Angel 3/4
Flying, lifelink
When this creature enters, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Minwu, White Mage Creature
[FFII]
3 versions
Legendary Creature — Human Cleric 3/3
Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Moogles' Valor Instant
[FFVI]
3 versions
Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Mysterious Limousine Artifact
5 versions
Artifact — Vehicle 4/4
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Nahiri, the Lithomancer Planeswalker
5 versions
Legendary Planeswalker — Nahiri Loyalty 3
+2
Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
-2
You may put an Equipment card from your hand or graveyard onto the battlefield.
-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip %0.
Nahiri, the Lithomancer can be your commander.
Noble Purpose Enchantment
3 versions
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Norn's Annex Artifact
5 versions
Artifact
(%PW may be paid with either %W or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays %PW for each of those creatures.
Norn's Choirmaster Creature
3 versions
Creature — Phyrexian Angel 5/4
Flying, first strike
Whenever a commander you control enters or attacks, proliferate.
Oddly Uneven Sorcery
Unfinity
2 versions
Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
Oketra's Attendant Creature
2 versions
Creature — Bird Soldier 3/3
Flying
Cycling %2
Embalm %3%W%W
Ornitharch Creature
Creature — Archon 3/3
Flying
Tribute 2
When this creature enters, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Park Re-Entry Sorcery
2 versions
Sorcery
Return up to two target creature cards that have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Patron of the Valiant Creature
Stalwart
5 versions
Creature — Angel 4/4
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Phantom Flock Creature
5 versions
Creature — Bird Soldier Spirit 0/0
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Planar Ally Creature
Creature — Angel 3/3
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Planar Outburst Sorcery
4 versions
Sorcery
Destroy all nonland creatures.
Awaken 4 — %5%W%W%W
Plated Onslaught Instant
Instant
Affinity for artifacts
Creatures you control get +2/+1 until end of turn.
Plover Knights Creature
2 versions
Creature — Kithkin Knight 3/3
Flying, first strike
Pulmonic Sliver Creature
3 versions
Creature — Sliver 3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Purify Sorcery
2 versions
Sorcery
Destroy all artifacts and enchantments.
Que Serra Serra Creature
Creature — Angel 4/4
Flying, vigilance
During your turn, describe to your opponent how Que Serra Serra is broken and unbalances the game. If you don't, sacrifice Que Serra Serra at end of turn.
Queen Mother Ramonda Creature
2 versions
Legendary Creature — Human Noble 3/5
When Queen Mother Ramonda enters, you become the monarch.
As long as you're the monarch, creatures with power 2 or less can't attack you.
Rabaroo Troop Creature
Creature — Rabbit Kangaroo 3/5
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling %2
Radiant, Archangel Creature
2 versions
Legendary Creature — Angel 3/3
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
Rambunctious Mutt Creature
3 versions
Creature — Dog 3/4
When this creature enters, destroy target artifact or enchantment an opponent controls.
Ramosian Sky Marshal Creature
Creature — Human Rebel 3/3
Flying
%7, %T: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
Rashida Scalebane Creature
Legendary Creature — Human Soldier 3/4
%T: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Rashka the Slayer Creature
Legendary Creature — Human Archer 3/3
Reach
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
38777 cards found
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