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Thalia's Lancers Creature
/ SLD deck: Angels: They're Just Like Us But Cooler And With Wings
5 versions
Creature — Human Knight 4/4
First strike
When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
The Legend of Yangchen Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
*S2 You may have target opponent draw three cards. If you do, draw three cards.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
The Wandering Rescuer Creature
5 versions
Legendary Creature — Human Samurai Noble 3/4
Flash
Convoke
Double strike
Other tapped creatures you control have hexproof.
Timeless Dragon Creature
6 versions
Creature — Dragon 5/5
Flying
Plainscycling %2
Eternalize %2%W%W
Tragic Arrogance Sorcery
9 versions
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Trapjaw Tyrant Creature
2 versions
Creature — Dinosaur 5/5
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.
Turbocharged Escape Sorcery
Alchemy: Aetherdrift
Sorcery
Destroy all non-Vehicle creatures. Then choose a Vehicle you control. It perpetually becomes an artifact creature.
Turn the Tables Instant
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Ultima Sorcery
[FFXIV]
4 versions
Sorcery
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Unfinished Business Sorcery
[FFVII]
3 versions
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Unstable Glyphbridge Artifact
3 versions
Artifact
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact %3%W%W (%3%W%W, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Unswerving Sloth Creature
Creature — Sloth Mount 5/5
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4
Urza Assembles the Titans Enchantment
3 versions
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
*S1 Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
*S2 You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
*S3 You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
U.S.S. Enterprise-A, Free Spirit Artifact
3 versions
Legendary Artifact — Spacecraft
Ward %2
When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.
Station — It's an artifact creature at 6+
6+: Flying, lifelink
5/5
U.S.S. Enterprise-E, Sovereign Artifact
2 versions
Legendary Artifact — Spacecraft
When U.S.S. Enterprise-E enters, destroy all tapped creatures.
Station — It's an artifact creature at 8+
8+: Flying, vigilance
7/7
Valkyrie's Call Enchantment
5 versions
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Veteran Bodyguard Creature
8 versions
Creature — Human 2/5
As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
Victory's Envoy Creature
2 versions
Creature — Human Cleric 3/3
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Virtue of Loyalty Enchantment
4 versions
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Voidstone Gargoyle Creature
Creature — Gargoyle 3/3
Flying
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
Voltstorm Angel Creature
Creature — Angel 4/4
Flying
When this creature enters, you get %E%E%E (three energy counters).
At the beginning of combat on your turn, you may pay %E%E. When you do, choose one —
• This creature gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.
Wall of One Thousand Cuts Creature
3 versions
Creature — Wall 3/5
Defender, flying
%W: This creature can attack this turn as though it didn't have defender.
Wandering Graybeard Creature
Creature — Giant Wizard 4/4
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
What Must Be Done Sorcery
3 versions
Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
Winds of Rath Sorcery
10 versions
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Wingmate Roc Creature
2 versions
Creature — Bird 3/4
Flying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
World Queller Creature
Creature — Avatar 4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Zhao Zilong, Tiger General Creature
Legendary Creature — Human Soldier Warrior 3/3
Horsemanship
Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.
________ Bird Gets the Worm Creature
2 versions
Creature — Bird Guest 2/4
Flying
When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
A-Alrund, God of the Cosmos Creature
Legendary Creature — God 1/1
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
38777 cards found
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