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Access Denied Instant
2 versions
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Acquire Sorcery
2 versions
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Advanced Stitchwing Creature
4 versions
Creature — Zombie Horror 3/4
Flying
%2%U, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Aether Gale Sorcery
8 versions
Sorcery
Return six target nonland permanents to their owners' hands.
Aetherspouts Instant
3 versions
Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Air Elemental Creature
Soaring
32 versions
Creature — Elemental 4/4
Flying
Alexi, Zephyr Mage Creature
Legendary Creature — Human Spellshaper 3/3
%X%U, %T, Discard two cards: Return X target creatures to their owners' hands.
A-Lier, Disciple of the Drowned Creature
Legendary Creature — Human Wizard 3/4
Spells can't be countered.
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Alora, Cheerful Thief Creature
Specialized version
Legendary Creature — Halfling Rogue 4/4
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.

This card is a specialized version of Alora, Rogue Companion.
Alrund, God of the Cosmos Creature
3 versions
Legendary Creature — God 1/1
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Ambling Stormshell Creature
4 versions
Creature — Turtle 5/9
Ward %2
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
Arcane Epiphany Instant
Instant
This spell costs %1 less to cast if you control a Wizard.
Draw three cards.
Arcane Savant Creature
Creature — Human Wizard 3/3
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Archival Whorl Sorcery
Alchemy: Bloomburrow
Sorcery
Gift a Rhystic Study (You may promise an opponent a gift as you cast this spell. If you do, they conjure a Rhystic Study.)
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
Archive Trap Instant
3 versions
Instant — Trap
If an opponent searched their library this turn, you may pay %0 rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archmage of Runes Creature
5 versions
Creature — Giant Wizard 3/6
Instant and sorcery spells you cast cost %1 less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Aven Surveyor Creature
2 versions
Creature — Bird Scout 2/2
Flying
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Return target creature to its owner's hand.
Aven Windreader Creature
5 versions
Creature — Bird Soldier Wizard 3/3
Flying
%1%U: Target player reveals the top card of their library.
Balance of Power Sorcery
March of the Machine
4 versions
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Balshan Griffin Creature
Creature — Griffin 3/2
Flying
%1%U, Discard a card: Return this creature to its owner's hand.
Baral's Expertise Sorcery
5 versions
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Battle of Wits Enchantment
Zendikar Rising - Kaldheim
5 versions
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Bazaar of Wonders Enchantment
World Enchantment
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Become the Pilot Enchantment
4 versions
Enchantment — Aura
Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Beguiler of Wills Creature
Creature — Human Wizard 1/1
%T: Gain control of target creature with power less than or equal to the number of creatures you control.
Behold the Unspeakable Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
*S1 Creatures you don't control get -2/-0 until your next turn.
*S2 If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
*S3 Exile this Saga, then return it to the battlefield transformed under your control.
Blue Marvel, Adam Brashear Creature
Legendary Creature — Human Scientist Hero 3/5
Flying
Ward %2
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
B.O.B. (Bevy of Beebles) Planeswalker
Unfinity
2 versions
Legendary Planeswalker — B.O.B. Loyalty *
As B.O.B. (Bevy of Beebles) enters, create four 1/1 blue Beeble creature tokens.
The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebless whenever B.O.B. gains or loses loyalty.)
+1
Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.
-1
Draw a card.
Bribery Sorcery
B3: Fire, CH: 47
8 versions
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Bureaucracy Enchantment
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as 'PLAYER'), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as 'ACTION QUEUE'), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a PLAYER can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as 'HAND').
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