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Ember Island Production Sorcery
Sorcery
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Emeritus of Ideation Creature
4 versions
Creature — Human Wizard 5/5
Flying, ward %2
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Empress Galina Creature
4 versions
Legendary Creature — Merfolk Noble 1/3
%U%U, %T: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Energy Vortex Enchantment
Enchantment
As this enchantment enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay %1 for each vortex counter on this enchantment.
%X: Put X vortex counters on this enchantment. Activate only during your upkeep.
Enthralling Hold Enchantment
Enchantment — Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
Escaped Shapeshifter Creature
Creature — Shapeshifter 3/4
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, this creature has flying. The same is true for first strike, trample, and protection from any color.
Essence Fracture Sorcery
Sorcery
Return two target creatures to their owners' hands.
Cycling %2%U
Evacuation Instant
12 versions
Instant
Return all creatures to their owners' hands.
Experimental Aviator Creature
Inventive
2 versions
Creature — Human Artificer 0/3
Flying
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Fateful Discovery Enchantment
3 versions
Enchantment
Whenever an artifact you control enters, draw a card.
Fathom Trawl Sorcery
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Fear of Falling Enchantment Creature
Enchantment Creature — Nightmare 4/4
Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
Fervent Denial Instant
2 versions
Instant
Counter target spell.
Flashback %5%U%U
Flawless Forgery Sorcery
3 versions
Sorcery
Casualty 3
Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Followed Footsteps Enchantment
2 versions
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Force of Will Instant
16 versions
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Forceful Denial Instant
Instant
Cascade
Counter target spell.
Frostfist Strider Creature
Creature — Elemental Giant 4/4
Ward %2
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Frostveil Ambush Instant
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling %1
Gale, Temporal Conduit Creature
Specialized version
Legendary Creature — Human Wizard 4/5
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.

This card is a specialized version of Gale, Conduit of the Arcane.
Gale's Redirection Instant
4 versions
Instant
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Geology Enthusiast Creature
Jumpstart pack
2 versions
Creature — Human Artificer 2/5
At the beginning of your end step, create a tapped Powerstone token.
%6: Draw a card and put a +1/+1 counter on this creature.
Geralf's Masterpiece Creature
3 versions
Creature — Zombie Horror 7/7
Flying
This creature gets -1/-1 for each card in your hand.
%3%U, Discard three cards: Return this card from your graveyard to the battlefield tapped.
Glyph Keeper Creature
2 versions
Creature — Sphinx 5/3
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm %5%U%U
Graven Lore Instant
4 versions
Snow Instant
Scry X, where X is the amount of %S spent to cast this spell, then draw three cards. (%S is mana from a snow source.)
Gravitational Shift Enchantment
2 versions
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Guardian of Tazeem Creature
2 versions
Creature — Sphinx 4/5
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Gustha Ebbasdotter Creature
Legendary Creature — Human Wizard 3/3
Protection from red
Whenever you cast your first spell during each opponent's turn, draw three cards, then put two cards from your hand on top of your library in any order.
Hakim, Loreweaver Creature
Legendary Creature — Human Wizard 2/4
Flying
%U%U: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted.
%U%U, %T: Destroy all Auras attached to Hakim.
Heed the Mists Sorcery
Sorcery — Arcane
Mill a card, then draw cards equal to the milled card's mana value.
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