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Conquer Enchantment
4 versions
Enchantment — Aura
Enchant land
You control enchanted land.
Consuming Bonfire Tribal Sorcery
Kindred Sorcery — Elemental
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
Cosmic Sovereign Creature
Alchemy: Edge of Eternities
Creature — Dragon 3/4
Flying, Haste
%R: This creature gets +1/+0 until end of turn. At the beginning of combat on your turn, conjure a random creature card with mana value X onto the battlefield, where X is this creature's power. That creature gains haste. Exile it at the beginning of the next end step.
Court of Ire Enchantment
3 versions
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Crackling Spellslinger Creature
2 versions
Creature — Human Wizard 2/2
Flash
When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm.
Crimson Honor Guard Creature
2 versions
Creature — Vampire Knight 4/5
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
Curse of Bloodletting Enchantment
Enchantment — Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Curse of Marit Lage Enchantment
Enchantment
When this enchantment enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
Demanding Dragon Creature
5 versions
Creature — Dragon 5/5
Flying
When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
Devastate Sorcery
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
Dictate of the Twin Gods Enchantment
3 versions
Enchantment
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Dissension in the Ranks Instant
Instant
Target blocking creature fights another target blocking creature.
Double Vision Enchantment
5 versions
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Draconic Visitor Creature
3 versions
Creature — Dragon 5/5
Flying
If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.
Dragon Trainer Creature
Creature — Human 1/1
When this creature enters, create a 4/4 red Dragon creature token with flying.
Dragonhawk, Fate's Tempest Creature
5 versions
Legendary Creature — Bird Dragon 5/5
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Dragon-Style Twins Creature
3 versions
Creature — Human Monk 3/3
Double strike
Prowess
Dragonwing Glider Artifact
4 versions
Artifact — Equipment
For Mirrodin!
Equipped creature gets +2/+2 and has flying and haste.
Equip %3%R%R
Earth Elemental Creature
15 versions
Creature — Elemental 4/5
Electryte Creature
Creature — Trilobite Beast 3/3
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Embermaw Hellion Creature
2 versions
Creature — Hellion 4/5
Trample
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Eron the Relentless Creature
61/121
2 versions
Legendary Creature — Human Rogue 5/2
Haste
%R%R%R: Regenerate Eron.
Explosive Revelation Sorcery
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Falkenrath Marauders Creature
Bloody
2 versions
Creature — Vampire Warrior 2/2
Flying
Haste
Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
Fang, Roku's Companion Creature
2 versions
Legendary Creature — Dragon 4/4
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
Farideh's Fireball Instant
2 versions
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1-9 | Farideh's Fireball deals 2 damage to each player.
10-20 | Farideh's Fireball deals 2 damage to each opponent.
Fast / Furious Sorcery
2 versions
Sorcery
Furious deals 3 damage to each creature without flying.
Fervent Mastery Sorcery
4 versions
Sorcery
You may pay %2%R%R rather than pay this spell's mana cost.
If the %2%R%R cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Fire Elemental Creature
Beginner Box
17 versions
Creature — Elemental 5/4
Fire Servant Creature
3 versions
Creature — Elemental 4/3
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
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