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Devoted Paladin Creature
2 versions
Creature — Orc Knight 4/4
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Disciple of Caelus Nin Creature
2 versions
Creature — Human Wizard 3/4
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out.
Permanents can't phase in.
Disciple of the Sun Creature
2 versions
Creature — Human Cleric 3/3
Lifelink
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Doctor Strange, Surgeon Creature
Jumpstart
Legendary Creature — Human Doctor Hero 2/5
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Double Dip Instant
Instant
Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Dragonstalker Creature
Creature — Bird Soldier 3/3
Flying, protection from Dragons
Dromad Purebred Creature
Creature — Camel Beast 1/5
Whenever this creature is dealt damage, you gain 1 life.
Eagle of the Great Shelf Creature
Creature — Bird Soldier 2/5
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Elesh Norn, Mother of Machines Creature
12 versions
Legendary Creature — Phyrexian Praetor 4/7
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Elite Scaleguard Creature
9 versions
Creature — Human Soldier 2/3
When this creature enters, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Emerge from the Cocoon Sorcery
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Emissary of the Sleepless Creature
Creature — Spirit 2/4
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Enduring Victory Instant
2 versions
Instant
Destroy target attacking or blocking creature. Bolster 1.
Enforcer Griffin Creature
2 versions
Creature — Griffin 3/4
Flying
Escarpment Fortress Creature
Starter Deck
Creature — Wall 3/5
Defender
Reach
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Evangelize Sorcery
Sorcery
Buyback %2%W%W
Gain control of target creature of an opponent's choice they control.
Excavation Elephant Creature
2 versions
Creature — Elephant 3/5
Kicker %1%W
When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
Faithbearer Paladin Creature
3 versions
Creature — Human Knight 3/4
Lifelink
Fall to Earth Instant
Instant
Exile target creature. Each player gains 3 life.
Basic landcycling %2
Fate of the Sun-Cryst Instant
[FFXII]
Instant
This spell costs %2 less to cast if it targets a tapped creature.
Destroy target nonland permanent.
Fateshaper Aspirant Creature
Creature — Rhino Cleric 3/4
When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn.
Fear of Immobility Enchantment Creature
Enchantment Creature — Nightmare 4/4
When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.
Fell the Mighty Sorcery
11 versions
Sorcery
Destroy all creatures with power greater than target creature's power.
First Sliver's Chosen Creature
2 versions
Creature — Sliver 3/3
Sliver creatures you control have exalted.
Form of the Approach of the Second Sun Enchantment
2 versions
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Gallows Warden Creature
Spirits
2 versions
Creature — Spirit 3/3
Flying
Other Spirit creatures you control get +0/+1.
Gather the White Lotus Sorcery
Sorcery
Create a 1/1 white Ally creature token for each Plains you control. Scry 2.
General Leo Cristophe Creature
[FFVI]
2 versions
Legendary Creature — Human Soldier 2/2
When General Leo Cristophe enters, return up to one target creature card with mana value 3 or less from your graveyard to the battlefield. Then put a +1/+1 counter on General Leo Cristophe for each creature you control.
General Tazri Creature
2 versions
Legendary Creature — Human Ally 3/4
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
%W%U%B%R%G: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Ghost Tactician Creature
Creature — Spirit Spellshaper 2/5
%W, %T, Discard a card: Creatures you control get +1/+0 until end of turn.
38784 cards found
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